Assassin’s Creed III (PS3) Review

Assassin’s Creed 3 is Ubisoft’s latest instalment to the famous Assassin’s Creed series, introducing a new Assassin, a new era, and a bunch of neat new gameplay elements that makes this game a joy to play.

Assassin’s Creed 3 starts off where Assassin’s Creed: Revelations left off (as far as Desmond is concerned), Desmond and the others travel to an underground cave to find weird symbols on a wall that, upon shining the apple of Eden upon, the wall vanishes revealing the rest of the cave, they go and settle everything inside, setting up the animus and their equipment, and you’re quickly introduced to (wait for it) Haythem Kenway! (You thought I’d say Connor, didn’t you?) The first part (first three sequences) is played as Haythem, an English sarcastic person who, after a while, escapes England after killing some guy at an opera house. Anyway, you go to the new world (read: America) and you along with your acquaintances start meeting new people, and having them join your quest. After a bit, Haythem meets Zio, a native American woman who was held captive by the British, who Haythem frees. It won’t take you long to know that Haythem is actually Connor’s father (not really a spoiler since it’s dead obvious), and Zio is Connor’s mother! (Shocker.)

Anyway, for the sake of an outstanding Sequence 3, I will not go farther in the story. Starting the fourth sequence you play as Ratohnhaké:ton (Connor, in other words), as a kid though, you play around hide and seek, and you get to see Connor grow to be a teenager and an adult, finally meeting with Achilles, an Assassin who after a long while of convincing, starts training you, and you eventually earn the hidden blade, the Assassin suit, and a plethora of other nice equipment.

The story mainly follows the American revolution and the rise of George Washington, which itself is really cool, since you get to meet Washington and talk with him, along with other historical figures such as Benjamin Franklin, which admittedly is VERY cool.

ONTO THE GAMEPLAY! Ubisoft have made every single right turn to pull off an amazing Assassin’s Creed game, almost everything that made the first Assassin’s Creed and the second one great are back in Assassin’s Creed 3, and thankfully, Revelations’ den defence is long gone, the one thing I still miss from AC2 and Brotherhood are the videos fractions you had to scan for and do the puzzle, those were really nice, though sadly they’re not in AC3. When you assassinate a major target, Connor is shown with the dying person in a white place, talking to the person where that person shows Connor the error of his ways, just like in AC1 and AC2. You have a nice selection of weapons now, though at first it might seem that the weapons are very few, that’s because the game introduces a new system, crafting! You can craft various weapons, upgrade pouches, even convoys to send out on trades! Which brings me to the side missions. Assassin’s Creed 3 has a TON of side missions to do, and unlike in the previous instalments, the challenges are actually among the side missions, though the very noticeable side mission story line (and I say story line because it really is a parallel story line to the campaign, that’s how big that particular quest line is) is of the Homestead, it’s where you, and Achilles are settled, though the more you do homestead missions, the more people join the homestead and craft you various things, doing their missions afterwards rewards you with better crafted materials.

Unlike in the other Assassin’s Creed games, you have a lot of collectibles, there are feathers, trinkets, almanacs (those are introduced by Benjamin Franklin, collecting almanacs enables you to craft new things to place in the homestead) and chests! Chests now actually offer a good amount of currency, unlike in AC2, Brotherhood, and Revelations.

The game itself, is as all Assassin’s Creed games, really easy if you just stick to the main objectives, some of the secondary objectives are way too easy as well that you’ll find yourself fulfilling them without even taking notice, some on the other hand makes you want to go to Ubisoft’s HQ and axe murder everyone inside, they can be extremely frustrating at times.

One last thing to point out about the gameplay, this game is long, REALLY long, longer than any Assassin’s Creed game before it! The main mission line is roughly 14 hours on it’s own, I managed to finish the game in 24 hours without touching the multiplayer, all side missions and main missions, and as far as lasting appeal goes, as I mentioned with the plethora of side missions, it has a lot of lasting appeal!

Graphics wise, the game isn’t all that outstanding, it’s okay by all means, though some glitches here and there can be VERY irritating, like Connor stuck between two rocks and not being able to climb either of them, it can get more annoying as well if this happens and you’re trying to runaway. Something else that was a little annoying, though not really, is your ability to summon a horse practically anywhere! I actually saw the horse spawn out of absolute nothingness, it was running at me from afar or anything, it was just, created. That’s not to say these glitches are game hindering, they’re just annoying a little. The game cut scenes are rendered beautifully though and just watching these cut scenes is a delight in it’s own right.

As with all of the previous Assassin’s Creed games, the soundtrack is outstanding, there’s not much to say here except that you need to listen to it while playing, even when you’re not playing, just go purchase the OST and listen to it, it’s really nice.

I haven’t dabbled in multiplayer a lot though, if I do, I will update this review to accommodate for the multiplayer as well, though a nice touch was that it is done as if it’s a separate game, with an Abstergo Entertainment splash screen in the beginning and all.

Anyway, that is my humble review for this outstanding game, let me know if you have enjoyed it as much as I have, or if you have any questions about the game. Have a good one, folks!

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