Gravity Rush is a charming and unique PlayStation Vita game centred around the idea of shifting gravity and seeing things from another perspective, it is developed by Sony Computer Entertainment Japan, and the game art really does reflect the company’s taste.
Gravity Rush starts you off as a girl who wakes up in an unknown place to her, she doesn’t even remember her name, and finds a strange looking cat who helps her shift gravity, along with other powers. You then start exploring the city around you to find conversation spots, challenge points that you unlock by using gems you collect throughout exploring the world, and your main missions along. Your first mission is you trying to set up a home for yourself, you start to gather some furniture and you place them in a sewer where you’ll be calling home. Throughout the city you’ll find manholes which you can use to get back to your home to change your outfit or to save your progress. The girl decides later that her name is Kat and her cat’s name is Dusty, she meets a lot of interesting people along the way, including another shifter called Raven who appears to be hostile and consistently wants to bring Kat down. Kat, with the help of Dusty of course, does her best to protect the city of Hekseville from the impending threat of the Nevi, a weird otherworldly creatures that seem to be flocking through Gravity Storms non stop.
Story wise, Gravity Rush delivers nicely in the first 80% of the game, but then it goes downhill from there, leaving lots of unexplained things witnessed throughout the game which is one thing I really didn’t like myself, and it’s not that it leaves these things for a sequel, the ending pretty much shows that there will in fact be a sequel, these are events that happen throughout the game, like a dream Kat has about seeing someone’s true identity, the cinematic reveals the person from their back, and then Kat shocked, nothing later about who that person really was. It’s not full of plot holes as such though, the story for the most of the game really is addictive and has you wanting to know more about everything in this world, you even meet a girl that disappears after you hear her conversation piece, and each piece tells more of her story, so that was kind of interesting.
Gameplay wise, I can honestly say it was solid, the camera controls really well, everything is nicely responsive, you dodge by swiping the screen in the direction you want, you have some special attacks by pressing triangle, or a combination of something and triangle. Gravity Rush also has a nice skill system that makes you spend your gems on levelling Kat up, making her more powerful, you have a lot of things to choose from, and for myself, as of finishing the game I hadn’t maxed out everything as I thought I would, so there’s some nice replayability there. Another shortcoming of Gravity Rush’s though is the combat system, for ground targets, it’s solid enough, the pain comes when you have to attack a flying enemy, any slight shift in movement on the enemy’s part rends your attack useless, even if timed perfectly, enemies move unpredictably and annoyingly since you get to miss a lot of sure hits. The game itself isn’t exactly long, I think it would take around 5~7 hours to finish, it took a lot longer with me since I love to explore, but it is of decent length nevertheless.
Graphics are the game’s most astounding feat! The visuals are absolutely charming, drawn in an anime style, with comic book strip cinematics, and Kat is kind of hot too I might add! I would honestly say that this game really showcases the Vita’s graphical prowess, almost as much as Uncharted: Golden Abyss does. And a friend described the game as dizzying, and I have to agree, in a nice way though, the graphics are really addictive as to how dizzying and charming they are, you’ll find yourself smiling by simply looking at the game.
Audio wise, the game also scores a lot of nice points, the game’s soundtrack is absolutely wonderful, especially Pleajeune’s which is a bit jazzy, at the end, the game takes on a darker mood though, for reasons I will not say as to avoid spoiling any story plots.
All in all, this is a very solid PlayStation Vita release, and yes, it does justify the purchase of a Vita, even if only for this game, the experience is outstanding, it fully uses the capabilities of the Vita (bar the back panel and the cameras), it runs extremely smooth and it is priced alongside the normal Vita games at $40 instead of Uncharted’s $50. Let me know if you’ve played the game, what you thought of it, and whether the ending disappointed you as it did me or not.