Assassin’s Creed: Revelations (PS3) Review: A worthy successor

Assassin’s Creed: Revelations is the latest entry in Ubisoft’s successful series, Assassin’s Creed, that ends the tale of Ezio Auditore and continues that of Desmond Miles, while shedding some light over Altair Ibn La-Ahad’s story.

I write this review as I watch the credits for this outstanding game, roll… And let me tell you this, I have been waiting for this game ever since I finished Brotherhood and was being tortured with anticipation from Brotherhood’s cliffhanger!

Story wise, the game does justice to its predecessors, it is set a certain time after Brotherhood’s events, in Ezio’s story, though continues directly where Desmond left. Desmond is now stranded in Animus island where his brain is struggling to make reason of everything that is going on, he meets subject 16, and converses with him multiple times through out the game. Desmond however doesn’t go any places, unlike the previous titles, you can only walk on the animus island, and you have a large portal where you play Ezio’s and Altair’s stories, and 5 mini portals in which you play Desmond’s memories. The Desmond memories consist of how Desmond was before being captured by Abstergo, his childhood, his escape to the city, and his capturing by Abstergo. The large portal is where Ezio’s story lies, Ezio has aged significantly in Revelations, and is in Masyaf when you start the game, he discovers a library hidden by master assassin Altair, as well as templars trying to open the door to that library, Ezio then journeys to Constantinople and meets another assassin called Yusuf who welcomes Ezio, and shows him around the city, while introducing him to some new equipment that prove very useful throughout the game, also Ezio finds keys for the Masyaf library, each key holds a memory from Altair that continues the story of Altair after the events of the first Assassin’s Creed. I will not go deeper in the story as to not spoil anything for my readers and I will jump straight to the gameplay.

The gameplay in Revelations has not changed drastically, although there has been introduced some very nice additions, a mini tower defense or “Den Defense” game where Ezio places assassins on roof tops to fend off waves of byzantines to reclaim control of a certain location, which brings me to my next point, unlike Brotherhood, when you capture a Templar location, it doesn’t stay permanently under the Assassins control, templars can, and do try to reclaim it whenever Ezio’s awareness rises, this can be prevented by placing Assassins in those dens, and training them to the rank of master assassin, where templar reclamation is impossible at that point. Whenever Ezio renovates a shop, his awareness rises, which hinders the ability to go around and just renovate every other shop in town, unless you want all your dens invaded. To train an assassin to the rank of master assassin, you have to send your assassins on missions, just like in brotherhood, but the level cap has been raised to 15, and when an assassin reaches level 10, he can be responsible of a den, and when said assassin reaches level 15, a new master assassin mission gets unlocked, and those missions are usually really fun! Another thing that has been added is stalkers, these stalkers tail Ezio and attempt to assassinate him at very random times. Also the addition of the new Hook Blade is something that is really nice, certainly speeds up climbing, and makes moving around the city a very fast thing to do. In Revelations you get to use bombs, and craft them, which adds a whole new degree of creativity when it comes to escaping or killing your enemies. One thing I really miss from Assassin’s Creed 2 and Brotherhood, are the glyphs and the puzzles you get to do, those are gone. That’s as far as Ezio’s side of the game plays, on to Desmond’s.

Desmond’s story plays a bit differently, it’s only 5 chapters, and is in first person perspective, it’s basically a puzzle game, which somehow reminded me of Portal, instead of shooting portals, you get to place bricks and climb platforms all while listening to Desmond’s story. Basically Revelations’ gameplay is split into three types, third person perspective, first person perspective, and a tower defense, and as far as I’m concerned, it’s a very welcomed change of pace.

Graphics wise, I did not see a huge jump between Brotherhood and Revelations, don’t get me wrong, the city looks amazing, but it’s not THAT amazing. There were occasional frame rate drops every now and then, along with the occasional glitch, but nothing that hinders gameplay.

The soundtrack was really nice, really fitting for the place where the game takes place.

Assassin’s Creed: Revelations is a really nice sequel to Brotherhood, though I think Ezio’s story could have been a little bit better. Let me know what you thought of the game, whether you enjoyed it or not, and whether you’re eagerly waiting for a next Assassin’s Creed or not.


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